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Netflix mobile games generate 13 million downloads: Here are the details




Sensor Tower published a report on the popularity of Netflix’s mobile games since the streaming company launched them last year. According to the report, Netflix games have generated over 13 million downloads globally. The most popular month for the platform (at least in terms of game downloads) was December 2021, which had 2.3 million downloads. Incidentally, this is also the month Netflix’s second-most popular game launched, Asphalt Xtreme. This racing title is exclusive to the streaming service following its shutdown on other mobile stores last September.

As of now, the company has 24 mobile titles in its catalog. All of them are ad-free and require only a Netflix account to play. Stranger Things 1984 is the number one game by downloads with almost 2 million installs. It is followed by Netflix Asphalt Xtreme (1.8 million) and Stranger Things 3: The Game (1.5 million).

As for the game in the number two spot, it’s Netflix Asphalt Xtreme, with 1.8 million installs. In the grand scheme of things, these numbers aren’t huge, but it’s a sign that Netflix can grow its mobile games offerings, especially when you consider the fact the company gets one million installs on average per month for its titles.

Netflix has delivered portable games on Android gadget

At first, Netflix has delivered portable games on Android gadgets. You can pick them through the devoted games column or games tab accessible on cell phones or utilizing from the classifications suffocate down menu on tablets, and afterward, download the chosen games by means of Google Play. When downloaded, the games will be accessible for access straightforwardly through the Netflix application.

Netflix isn’t charging any extra expenses for offering portable games on its foundation. The organization is additionally not serving any promotions or having in-application buys to offer games through its foundation. This could be that as it may, be an early on the move as Netflix may ultimately have the option to utilize gaming as a wellspring of producing extra income.

While Netflix has published a number of games, the streaming giant has also made some acquisitions for in-house development. One of its purchases, Night School Studio, has worked on titles such as Oxenfree, which generated 2.1 million installs and accumulated $1.8 million from player spending on mobile.

Close by acquisitions and associations, Netflix in July recruited Verdu as the top of its gaming division. He was formerly teaming up with designers at Facebook for fostering its expanded reality (AR) and computer-generated reality (VR) content and had worked at in-your-face gaming organizations including Electronic Arts, Zynga, Kabam, Atari, and Legend Entertainment.

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