Game development has ballooned in recent years as more platforms exist and creating games has become more accessible. With the prominence of crowdfunding and backing opportunities, we’ve seen indie game development grow exponentially. In 2022, 10,963 games were released worldwide on Steam alone.
Game development is a competitive industry seeing both large and small studios competing with individual developers. Experts even expect to see 45 million developers by 2030. As a new wave of devs enters the scene, we are seeing more use cases for cloud databases beyond organizations, administrators, and DevOps. As modern databases run environments for real-time management, they are quickly becoming one of the key tools for new game developers for many reasons.
Real-Time Tracking and Updates
One of the most helpful uses of a cloud database is its real-time data collection for users and sessions. This is very helpful for developers that want to monitor their user base and game data, particularly if they are running an online game that makes use of servers. This data gives devs information on player behavior that can help them implement necessary changes to improve player retention or fix performance problems.
In Sumegha Gupta’s article on patches and intelligent prioritization, the most important items to get out of the backlog are new features, bug fixes, and change requests. With the real-time updates that cloud databases offer, uninterrupted patching with relevant updates become more feasible.
Improved Latency and Accessibility
It can take a lot of power and resources to create a game, especially when you are adding more improvements as you go while managing an active player base. Deployment issues become mediated when using a cloud database because the developer gets access to clusters as a globally available resource.
As noted in ‘What is a Cloud Database?’ by MongoDB, the use of database-as-a-service platforms allows for easier access from “cloud systems through consistent APIs and drivers.” Essentially, database resources become easily accessed and modified as needed, particularly if using microservice architectures. Even as many applications share data at the same time, game developers no longer need to worry about latency to the same degree as they might have in the earlier stages of cloud databases.
Traffic Security and Scalability
Traffic is an essential factor for any app, software, or game that is developed for public or commercialized use. Naturally, the two factors to consider in this regard are security and scalability.
The first thing to think about is scalability, as it’s best to preserve resources if there isn’t a lot of traffic but it’s also a must to be able to adjust should there be an influx of incoming traffic. From there, it’s also worth noting that cloud databases can be a more secure way of managing traffic to see user access and movement. This can even be a helpful tool when managing the player database to see modifications.
In regard to building a more responsive game environment that is aligned with its server traffic, a cloud database gives developers an added reference when creating a treemap. In ‘A Brief Guide to Treemapping’ by Rupali Gupta, the organizational benefits for developers are tenfold in terms of sharing and analysis. These visualizations allow structure for chaotic databases and can be built on huge data sets with ease, making decisions more streamlined and simplified. This is particularly useful when dealing with branching paths and elements.
Reliable Uptime and Recovery for Sessions
Forbes has covered how ‘Online Gaming is the Worst for Downtime’, so future game developers can really take comfort in the reliable uptime and recovery provided by cloud databases. This helps you deal with your data sets efficiently without having too many users get kicked out of sessions.
Being able to have recovery systems in place for the sake of continuity is simply a must that will help new developers avoid data and server issues regardless of what device they are using.