Minecraft 1.18 Update: Most important features revealed in experimental snapshots so far
- Minecraft: Java Edition tests future changes and updates through snapshots.
- Players can get a sneak peek at the upcoming update by playing on the experimental snapshots.
- As of now, Mojang has released four experimental snapshots and more are to come.
Minecraft 1.18 will be released in late 2021 for both Java and Bedrock editions. This release will form part 2 of the Caves and Cliffs update, which was originally intended to be released as a whole with 1.17. But Mojang decided to split up Caves and Cliffs across two major updates, to give themselves more time to work on the monumental changes these releases will bring to Minecraft.
Key features revealed in the Minecraft 1.18 experimental snapshots so far
These experimental snapshots and beta versions contain a lot of new features that are coming to the game with the 1.18 update.
- Temple tweaks: Desert temples tend to be partially buried, and Jungle temples and Desert temples no longer generate on water.
- Increased the height of some of the peaks. Now, they can reach up to 220-260 or so.
- Badlands and deserts are larger and less likely to show up as ugly microbiome splotches. Terracotta bands go higher. Wooded badlands grass and trees start higher.
- Made biome placement a bit smoother and less noisy (again). This should result in fewer microbiomes (again). Tweaked biome placement in general to reduce the risk of hash collisions.
- Remove surface freezing for hot biomes, and raised the altitude at which snow layers are placed. This should result in fewer weird things like jungle trees with snow on top.
- Made snowy slopes less dirty.
Minecraft 1.18 update: Other changes
The snapshots reveal that the terrain of the extreme hills has been adjusted to make it better by changing the placement of shattered terrain and extreme hills.
- Made extreme hills terrain less unextreme. And fiddled with the placement of shattered terrain and extreme hills in general, to make it fit in with the terrain better.
- Reduce the likelihood of rivers. Instead, rivers will tend to either carve a fjord through the mountain range or raise the terrain to form a saddle valley between the peaks. This should make the terrain friendlier for both walking and boating. I think it also makes rivers a bit wider in general.
- Reduced the number of diorite/andesite/granite blobs on the surface. This should reduce the spray-paint look of stone shores and such.
- Stone shores sometimes generate layers (strips) of gravel, diorite, andesite, or granite. Stony peaks sometimes generate layers of gravel, calcite, andesite, or granite. No more need to destroy geodes to get calcite.
- More iron! You’ll still mostly have to go caving or mountain climbing to find it. But you’ll find more iron when you do!
- Swampier swamps. Tweaked swamp placement a bit, just to keep them happy. They are less likely to extend far out from the coastline now, and rivers in swamps tend to be shallower.
- Bigger copper blobs in dripstone caves. Go to that biome if you want more copper.
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